![]() Not sure how to debug this next, but the problem began with the update to SteamNetworkingSockets library. I managed to get some console output now, which is pasted below. 0% of 0 bytesĬonnections to community servers (HoC#1 and HoC EU#1) are still hanging, while "initializing world" after today's update ( ). Hang "Initializing world.", Downloading sound/music/valve_csgo_02/2.try to connect to House Of Climb 24/7 Kz#1 server (similar issue with HoC#2 and HoC EU#1).Running tcpdump produced a lot of data which I was unable to filter through. Running netstat on my system, I see ~50x network connections from csgo_linu圆4, and I'm not sure what to check next. ![]() I see other users on the server, so presumably windows users are able to connect. Normal (Valve) server connections work OK.ĬSGO client should connect to server. This update changed "to latest version of SteamNetworkingSockets library", and I'm wondering if community server connections may have been affected. Please describe your issue in as much detail as possible:Īfter the update yesterday ( ) I am unable to connect to House of Climb Kz servers. ![]() Have you checked for system updates?: NoYes.System information from steam ( Steam -> Help -> System Information) in a gist: Īfter applying all OS (debian 8.9) and video (nvidia) updates:. ![]()
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